I hope somebody will be able to incorporate these ideas in their campaign. They also have advantage with deception and persuasion. They speak aquan, common, and one more language, and have a +1 Cha bonus. They speak aquan and common, have a +1 Str modifier, and deal 1d4+Str Mod+Con Mod with unarmed strikes.ī) All Dremm appear as mixtures of dragonborn and shrimp. There are also 2 subraces, which share a co-dominance in genealogy.Ī) The Krabes are, as you'd expect, very similar to crabs. They have darkvision for 60 feet, are amphibious, and a swim speed of 30 feet. They also have a natural advantage when dealing with acrobatics.Ģ) Crusteacios (pronounced as if in Spanish), shellfish-like humanoids of the sea, are hardy and lawful protectors. Like previous discussions on top magic items for various character classes in 5E D&D this is an unusual topic because its rare for a character to choose magic. They have a blindsight radius of 30 feet, and a speed of 35 feet.
Their main stat modifiers are Dex +1 and Wis +2. So, not sure if I should post this right here or not, but I happen to have 2 homebrew ideas for races.ġ) Yaimor, ooze-based humanoids spawned by Juiblex, are now escaping the Infinite Layers of the Abyss.