Not only did it add one more title to the then nascent Linux gaming library, it was also one of the most anticipated games of the year and remained a graphical powerhouse for many years after. Thanks to a flexible policy regarding unsupported binaries and a corporate culture open to experimentation, something which was lost not long after the ZeniMax acquisition, Linux users were graced with both native closed source binaries for their latest games and a treasure trove of source ports for many of their older titles.Ĭoming as it did only a few years after the fall of Loki Software and the dark age that followed it, Linux gaming received a major boost in 2004 with the release of Doom 3.
When I first started using Linux full time in 2007 gaming on the platform was dominated by id Software.